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Plan players, courts and session time

Choose the courts you actually have, then work backward from your session time. A rotation can share limited space fairly, but it cannot create more playing slots.

Four playing slots per court

One doubles court fits four players; two fit eight; three fit 12; four fit 16. DinkCircle allows up to four courts and requires four players for every court you select. A roster can contain 4–24 players; extra players rest.

Player and court planning examples
PlayersCourtsPlay / roundRest / round
5141
9281
12284
123120

For 12 people with only two courts, four wait each round. Six rounds contain 48 playing slots, enough for four games each in a balanced plan. The same 12 people on three courts can all play every round. Those are capacity calculations; inspect the generated player totals for your chosen settings.

Fit rounds into a time window

Planned duration = preparation + playing time + transitions + buffer

Playing time is rounds × round length. Transitions are (rounds − 1) × transition time. All lengths are assumptions chosen by the group, not predictions made by the app.

10 minPreparation
60 min6 × 10-minute rounds
10 min5 × 2-minute transitions
10 minBuffer

This example totals 90 minutes. A 10-minute round is a planning assumption, not an official game length. If your rounds end after completed games, use a flexible plan: game lengths, breaks and courts finishing at different times can change the total.

Choose the tradeoff

  • More courts: more people play simultaneously, if the space is available.
  • More rounds: more opportunities to balance game counts and rotate partners, but a longer session.
  • Shorter time slots: a more predictable timetable if everyone agrees on that format.
  • A smaller confirmed roster: fewer resting slots, without exceeding your available court space.

DinkCircle does not book courts, predict skill or game duration, or run a timer. It generates 1–32 rounds and lets your group choose how to use them.

Start with a verified example

The four-player swap, five-player rotation and nine-player, two-court plan include the actual schedule and checked player totals. The fairness guide explains why some player/round combinations cannot have exactly equal games.

Set up your players and courts